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Inserting in Get ready
In Hub and Rail, tap or click the game area, or press Space to flip; insertion is automatic. In Beat, flip before the timer ends, then tap or click the game area, or press Space, when the timing marker is in the GOOD or PERFECT band.

PHIT DAN

HOW TO PLAY

USB marks and gold contacts: both visible or both hidden. If only one is visible, flip.

Tap, click or press Space to flip. Hub and Rail insert for you. In Beat, flip before the bar empties, then tap again on GOOD or PERFECT. Lights show the result: red wrong, green correct.